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MEGAFLY

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Devlog

  • Who can beat Developer's run time?
    October 08, 2026 by abesmon#speedrun
    In the last update we added “Run” system. It count overall time. It’s sort of speedrun. We’d like to start this initiative and share our results: 6:24.29 Any% Any% because not every crumb was... Continue reading
  • MEGAFLY 0.5.0: runs, credits and a smoother web build
    October 08, 2026 by abesmon#speedrun, #web, #html
    Hey! A small but nice QoL updates Web version now more stable and faster levels now warm up resources, so they wouldnt stutter on sound loadings music compressed, so overall loading time is better! Ru... Continue reading
  • How I Didn't Make a Game in Two Days
    October 05, 2026 by abesmon
    “I’ll make a game in two days” is one of those lies people tell themselves. Last month I had a silly idea: what if you could fly around as that digitized fly everyone on X was talking about? The... Continue reading
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