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MEGAFLY
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Devlog
Who can beat Developer's run time?
October 08, 2026
by
abesmon
#speedrun
In the last update we added “Run” system. It count overall time. It’s sort of speedrun. We’d like to start this initiative and share our results: 6:24.29 Any% Any% because not every crumb was...
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MEGAFLY 0.5.0: runs, credits and a smoother web build
October 08, 2026
by
abesmon
#speedrun, #web, #html
Hey! A small but nice QoL updates Web version now more stable and faster levels now warm up resources, so they wouldnt stutter on sound loadings music compressed, so overall loading time is better! Ru...
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How I Didn't Make a Game in Two Days
October 05, 2026
by
abesmon
“I’ll make a game in two days” is one of those lies people tell themselves. Last month I had a silly idea: what if you could fly around as that digitized fly everyone on X was talking about? The...
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